The journey of a thousand miles begins with one step.

Last year, on the 1st of September, 2016, I initiated motions to jumpstart a software company on my own accord while I lived under my parent’s wing. Together with a few friends of the time—with no startup capital, no reputation, and not much of a plan, mind you—we finally decided to start taking ourselves a bit more seriously. We wanted to make video games.

As the months flew by, many people came and went – composers came along wanting to work with us, as did sprite artists, concept artists, and even a manager at one point… but most of them didn’t last more than a couple weeks. The ones that stuck with us through thick and thin are still here today, putting forth their best; as of today, we have six people on our staff roster 😄

One of the things I pride myself the most on is not so much quality, but consistency. I’m not discounting the value of a good game of course, but since our group’s birth in September, not a month has gone by without at least a couple chirps from our accounts on social media; likewise we have maintained a similar cadence inside our private chambers. Passersby are a lot more enticed to stumble upon a video game, and see recent news that they can fumble through to find that it’s not in development hell… and nothing is a bigger letdown to them than to find a project that hasn’t shown life signs in years. We can do better. 🙂

I think we’ve come a long way since then – we’ve learned a lot, and I think there’s a lot more ground to cover still. Slow and steady wins the race, as they say… and we’ll take that to the bank. 😉 The last thing on our minds is giving up, and right next to it is the thought of compromising on our values in game creation – where’s the fulfillment in a creative work that you didn’t do your best on, right?

I’m hangin’ in, there ain’t no doubt, and I’m hangin’ tough… over and out.
Alexander Nicholi