Last year, on the 1st of September, 2016, I initiated motions to jumpstart a software company on my own accord while I lived under my parent’s wing. Together with a few friends of the timewith no startup capital, no reputation, and not much of a plan, mind youwe finally decided to start taking ourselves a bit more seriously. We wanted to make video games.
As the months flew by, many people came and went composers came along wanting to work with us, as did sprite artists, concept artists, and even a manager at one point… but most of them didn’t last more than a couple weeks. The ones that stuck with us through thick and thin are still here today, putting forth their best; as of today, we have six people on our staff roster 😄
One of the things I pride myself the most on is not so much quality, but consistency. I’m not discounting the value of a good game of course, but since our group’s birth in September, not a month has gone by without at least a couple chirps from our accounts on social media; likewise we have maintained a similar cadence inside our private chambers. Passersby are a lot more enticed to stumble upon a video game, and see recent news that they can fumble through to find that it’s not in development hell… and nothing is a bigger letdown to them than to find a project that hasn’t shown life signs in years. We can do better. 🙂
I think we’ve come a long way since then we’ve learned a lot, and I think there’s a lot more ground to cover still. Slow and steady wins the race, as they say… and we’ll take that to the bank. 😉 The last thing on our minds is giving up, and right next to it is the thought of compromising on our values in game creation where’s the fulfillment in a creative work that you didn’t do your best on, right?
I’m hangin’ in, there ain’t no doubt, and I’m hangin’ tough… over and out.